I am an artist, writer and game designer. Classically trained at LCAD, I learned the fundamentals of figure drawing, sculpture and painting from life. I have played and analyzed video games for as long as I can remember, and my favorite hobby for the last few years has been designing board games. I am young, passionate about what I do, and willing to relocate for the chance to work with a great team.

Visual Development

Design, Concept Art and Illustration
Visual Development

Visual Development

I have a strong passion for world building and iterating on visual look and feel. Here are some examples of characters, environments, and props that I've created.

Game Characters

Sculpture, Topology, and Materials
Game Characters

Game Characters

I love sculpting characters and bringing them in game. My process is sculpting in Zbrush, retopologizing in Topogun, and then going into 3D Studio Max to polish and create UV maps. I also have basic rigging and animation skills so I can get the character in-game and moving!


Artist at Golden Glitch on Elsinore
March 2014 - Present

I am in charge of Concept Art, 3D Character Art, Environment Painting, and Promotional Art for the upcoming game Elsinore.

  • Concept Art, Art Direction, and Environment Illustration
  • 3D Character Art
Artist at Microsoft Studios
January 2012 – June 2013

I joined Microsoft as part of the college hire rotation program, working on several projects before landing in my permanent role working on the early prototyping and incubation for the Microsoft HoloLens.

Microsoft HoloLens
  • Concept Art and Storyboarding
  • Visual Development
  • Rapid Prototyping of 3D Content
  • UI Design
  • Materials and Visual Effects
Central Media (Unnanounced Project)
  • 3D Character Prototyping and Iteration
Microsoft Flight
October 2011 – January 2012
  • Model and Rigging for A6M2 Zero
  • Textures and Materials for P-51 Mustang
  • Redesign and UI Renders of Flight Instructor
  • Art Pipeline Research and Documentation
Artist at Rad Dragon Studios on Shove Pro
August 2012 - January 2013

As the only visual artist on the project, I worked in a variety of roles and created all of the on-screen assets.

  • 3D Models and Textures for Characters, Accessories, and Environment Assets
  • Character Animation
  • UI Art, App Icon, and Promotional Materials
Art Director at Team Unchained on Unchained
September 2010 - May 2011

I served as an Art Director, leading the Art Team on development of USC Game Pipe's Unchained.

  • Art Direction and Visual Development
  • Production and scheduling of the art team
  • 3D Character Model, Rigging and Animation
  • 3D Level Design and Asset Creation
Art Intern at Sony Online Entertainment on The House of Thule
June 2010 - August 2010

I worked as a full-time team member in the development of live content for EverQuest.

  • Concept art and Visual Development
  • 3D Character Modeling, Materials, Rigging and Animation for two mounts
  • 3D Models and Materials for a weapon set and four furniture sets


    Visual Development

    Concept Art

    Color Theory


    World Building



    Human Anatomy

    Hard Surface Modeling

    Material Creation


    Photoshop / Painter

    Zbrush / Mudbox

    Unreal III / Unity 4

    Team Foundation Server

    Topogun / 3D Coat

    3D Studio Max / Maya

    Xnormal / Crazybump

    Notepad ++


    Laguna College of Art and Design 2007 – 2011

    Bachelor's in Fine Arts: Game Art Major / Sculpture Minor


Conference Associate at Game Developer's Conference '09, '10, '11, & '13

About the Artist

Growing up far away from civilization amongst the redwood trees of the Santa Cruz mountains, I had a lot of time to myself to explore the outdoors, read, draw, and play video games. These obsessions have persisted throughout my life and now I am on the other side of the creative coin - writing, designing, and making art for virtual worlds in games.

I learned the fundamentals of drawing, painting and sculpture from life while getting my BFA from Laguna College of Art and Design, which also taught me the software tools for translating these talents to a game asset pipeline. I love creating characters and worlds, and I always think about gameplay functionality and story while I'm making art.

When I'm not involved in creating or enjoying another world, I love exploring this one. I have a lust for knowledge and I am constantly trying to learn more about science, history, music, and culture. I also practice and teach Bikram yoga to stay limber and strong, and balance it out by exploring local food options to find the best places.

Some of my favorite games include: Demon's Souls, Dragon Age II, Journey, Mass Effect, Pathfinder, Okami, Shadow of the Colossus, Tyrian, and XCOM: Enemy Unknown.