I am an artist, writer and game designer. Classically trained at LCAD, I learned the fundamentals of figure drawing, sculpture and painting from life. I have played and analyzed video games for as long as I can remember, and my favorite hobby for the last few years has been designing board games. I am young, passionate about what I do, and willing to relocate for the chance to work with a great team.
I have a strong passion for world building and iterating on visual look and feel. Here are some examples of characters, environments, and props that I've created.
I love sculpting characters and bringing them in game. My process is sculpting in Zbrush, retopologizing in Topogun, and then going into 3D Studio Max to polish and create UV maps. I also have basic rigging and animation skills so I can get the character in-game and moving!
I am in charge of Concept Art, 3D Character Art, Environment Painting, and Promotional Art for the upcoming game Elsinore.
I joined Microsoft as part of the college hire rotation program, working on several projects before landing in my permanent role working on the early prototyping and incubation for the Microsoft HoloLens.
As the only visual artist on the project, I worked in a variety of roles and created all of the on-screen assets.
I served as an Art Director, leading the Art Team on development of USC Game Pipe's Unchained.
I worked as a full-time team member in the development of live content for EverQuest.
Hard Surface Modeling
Photoshop / Painter
Zbrush / Mudbox
Unreal III / Unity 4
Team Foundation Server
Topogun / 3D Coat
3D Studio Max / Maya
Xnormal / Crazybump
Laguna College of Art and Design 2007 – 2011
Bachelor's in Fine Arts: Game Art Major / Sculpture Minor
Conference Associate at Game Developer's Conference '09, '10, '11, & '13
Growing up far away from civilization amongst the redwood trees of the Santa Cruz mountains, I had a lot of time to myself to explore the outdoors, read, draw, and play video games. These obsessions have persisted throughout my life and now I am on the other side of the creative coin - writing, designing, and making art for virtual worlds in games.
I learned the fundamentals of drawing, painting and sculpture from life while getting my BFA from Laguna College of Art and Design, which also taught me the software tools for translating these talents to a game asset pipeline. I love creating characters and worlds, and I always think about gameplay functionality and story while I'm making art.
When I'm not involved in creating or enjoying another world, I love exploring this one. I have a lust for knowledge and I am constantly trying to learn more about science, history, music, and culture. I also practice and teach Bikram yoga to stay limber and strong, and balance it out by exploring local food options to find the best places.
Some of my favorite games include: Demon's Souls, Dragon Age II, Journey, Mass Effect, Pathfinder, Okami, Shadow of the Colossus, Tyrian, and XCOM: Enemy Unknown.